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Орда
Перенаправлено с Horde
| Игровые расы в World of Warcraft | |
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Орда (Орда Орков или Новая Орда) - одна из двух крупных противоборствующих сторон, состоящая из смертных рас Азерота. Главный враг Орды - Альянс. Несмотря на изменение в процессе конфликта идей, политики, верований и союзов - это всё та же Орда, унаследованная Траллом от вождя Оргримма Молота Рока.[2] Эта статья содержит новейшую историю Орды. Для полной истории фракции смотрите статью с историей Орды.
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Основные действующие расы
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Основные действующие расы Орды представлены следующими расами:
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Орки из Дуротара.
- Орки, выжившие в Первой, Второй и Третьей войне, освобожденные Траллом из лагерей и уведенные в Калимдор в поисках их новой судьбы. Пытаются вернуть былую славу и шаманские корни.
- Гаррош Адский Крик, предыдущий лидер - вождь Тралл.
- Лидеры следующего по уровню звена: Верховный правитель Саурфанг и Дрек'Тар.
- Столица - Оргриммар в Дуротаре. Так же есть поселения в Степях, Ясеневом лесу, Тернистой долине, Нагорье Арати, Бесплодных землях, Болоте Печали и Азашаре. После того, как заново был открыт Тёмный портал, орки вернулись на свою родину - в мир Дренор (ныне известный как Запределье), обосновавшись на полуострове Адского Пламени, в лесу Тероккар, Награнде, Острогорье и долине Призрачной Луны. На данный момент так же есть поселения и в Нордсколе: Крепость Песни Войны в Борейской тундре.
- Выжившие кланы орков, присоединившиеся к Траллу:
- Клан Северного Волка – клан Тралла, ведомый пророком Дрек'Таром с момента смерти его старого лидера - Дуротана. Этот клан является наиболее крупной организацией орков в Восточных Королевствах. Клан размещается в Альтеракской долине с момента изгнания Гул'дана десятилетиями ранее.
- Клан Песни Войны – под предводительством Гарроша Адского Крика и большей своей частью обитает в Ясеневом лесу.
- Клан Разделенной Руки – часть клана, обитающая в Азероте, присоединилась к Траллу и служит Орде, как гильдия наёмников.
- Клан Кровавой Глазницы – Клан вернулся в Дренор после Второй Войны, однако он вскоре развалился с уходом некоторых его членов в более спокойный Азерот одновременно с побегом клана Грома Адского Крика. Многих словили и отправили в лагеря, однако их спасла Новая Орда, которой они теперь служат.
- Клан Пылающего Клинка – Мастера клинков, были членами клана Пылающего Клинка, который впоследствии оказался поглощен демоническим проклятием. Несмотря на это, некоторые меченосцы все еще служат Новой Орде.[3]
- Клан Черной Скалы – Эйтригг является известным членом Новой Орды.[4] Кровоглаз Алый Кулак отправился вместе с Регхаром Яростью Земли в Калимдор с новой Ордой,[5] кроме них известно, что на некоторых лагерях во время Третьей Войны были вывешены штандарты этого клана.[6]
- Клан Сумеречного Молота – Как минимум один орк все еще является членом Орды.[7]
- Маг'Хары – орки, избежавшие демонического обращения и оставшиеся в Запределье. Их ведет Великая Мать Гейя, бабушка Тралла. Другими известными членами являются Саурфанг Младший, Гаррош Адский Крик и Джорин Мертвый Глаз.
- Клан Драконьей Пасти – после Катаклизма этот клан вошел в Орду и помогает героям в Сумеречном нагорье.
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Тролли из клана Черного Копья.
- Во главе с тёмный охотником Вол'джином.
- Изначально жили на небольшой цепочке островов в Великом Море, однако потом переселились на Острова Эхо. Вытеснены армией Кул-Тираса. Главное поселение названо Селение Сен'Джин.
- Делят столицу Оргриммар вместе с орками. У них также есть селения в Дуротаре, Ясеневом Лесу, Когтистых горах и Пустошах. Они также контролируют заставы в Зангартопях.
- Являются должниками орков за спасение племени и новый дом.
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Таурены из Мулгора.
- Во главе с верховным вождем Кэрном Кровавое Копыто.
- Столицей является Громовой Утес в Мулгоре. Располагают селенями в Степях, долине Тысячи Игл, Когтистых горах, Пустошах, Фераласе и Оскверненном лесу.
- Народ гордых существ, давших духовное направление оркам взамен военной поддержке.
- Они дали кодо Орде.
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Отрекшиеся из Лордерона.
- Под предводительством Королевы-баньши Сильваны Ветрокрылой, вместе с Вариматасом до его предательства.
- Столица – Подгород в Тирисфальских лесах. Они так же держат посты в Серебряном бору и предгорьях Хилсбрада, как и в Ревущем Фьорде и Драконьем Погосте в Нордсколе.
- Группа нежити, освободившихся из-под влияния Короля-лича и получивших доверие Орды.
- Королевское фармацевтическое общество – организация, пытающаяся создать смертоносную Чуму и уничтожить как нежить, так и всех живых.
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Эльфы крови из Кель'Таласа.
- Под предводительством Лор'темара Терона, правящего в Кель'Таласе после предательства принца Кель'таса Солнечного Скитальца.
- Другими предводителями являются Халдарон Светлое Крыло, Леди Лиадрин и Верховный магистр Роммат.
- Столица расположена в Луносвете в лесах Вечной Песни, в северном Кель'Таласе. Они также завладели укреплениями в Призрачных землях, которые охраняют совместно с Отрекшимися. В Запределье они держат заставу, помогающую новым путешественникам в их путешествии за Темный Портал из Азерота.
- Бывшая группа высших эльфов, изгнанных за свою жажду магии и преданных Альянсом, вынужденная встать под знамена Орды, которая обещает помочь им достичь Запределья и найти смысл существования.
- Следопыты кровавых эльфов тоже входят в их число.
- Рыцари Крови - орден паладинов эльфов крови.
- Под предводительством Лор'темара Терона, правящего в Кель'Таласе после предательства принца Кель'таса Солнечного Скитальца.
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Гоблины из картеля Трюмных Вод.
- После уничтожения Катаклизмом родины гоблинов, острова Кезан, его жители из картеля Трюмных Вод покинули его, став рабами для работы в Азшаре. Однако их судьба изменилась, когда корабль попал в морскую баталию между флотом Альянса и одиноким ордынским судном около берегов Затерянных островов. Атакованные Альянсом, гоблины объединились с орками для борьбы со старыми врагами, враждебными жителями острова и предательством в их собственном народе.
- Лидером является Торговый принц Галливикс.
- Столица расположена в Порту Трюмных Вод в измененной Азшаре.
Силы Орды
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- Экспедиция Орды
- Армия Песни Войны
- Таунка, древние родственники тауренов, считались утерянными до их встречи с Гаррошем Адским Криком и его орками по прибытию в Нордскол. Их пригласили в Орду после спасения Роанука Ледяной Пыли. Смотрите также Слався, Роанук!.
- Карающая Длань – группа Отрекшихся, посланных в Нордскол Сильваной Ветрокрылой для мести Королю-личу. Также они заканчивают изготовление смертельной Чумы Отрекшихся.
- Похитители Солнца
Другие фракции/организации Орды:
- Огры клана Каменного Молота в Пылевых топях, раньше признававшие вождем Мок'Морокка, однако сейчас многие симпатизируют Тхаргу.
- Маг'Хары Награнда.

Волки являются ездовыми животными орков, и часто представлены в их символике, особенно у клана Северного Волка.
Добавил Ruzik - Многие являются представителями организации Круг Земли.
- Некоторые виверны считаются частью Орды.
- Много умных мышей-вампиров.
- Мок'Натал из Острогорье.
- Полу-огры
- Многие (но не все) Полу-орки.
- Отрекшиеся все еще управляют некоторым количеством мясников.
- У сильваны есть много союзников-баньши.
Союзники Орды
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Существуют некоторые фракции, которые признают Орду, но не входят в ее состав. Чаще всего ни являются наемниками, работающими в составе армии.
- Лесные тролли из Расщепленного Клыка во Внутренних землях, под предводительством Старейшины Сломанного Клыка, являются независимыми, хотя они и подчиняются Орде. Не являясь ее членами, они являются соратниками Орды. Они достаточно благосклонны, хотя взаимодайствия с кланом Темного Копья, являющимися джунглевыми троллями, давними врагами, делает эти отношения сложными.[8]
Бывшие силы Орды
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- Смотрите История Орды
История
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Добавил Ruzik
Добавил Ruzik- See also: History of the Horde, Dark Horde, Fel Horde
In the past, the Horde referred to the orcs and their battle thralls from both Draenor and Azeroth, such as trolls and ogres. Following its utter defeat at the end of the Second War, the Horde's dark power was broken, allowing Thrall to awaken the dormant spirituality of his people and free them from the Burning Legion's control.
During the events of the Third War, Thrall has made lasting bonds with the tauren chief Cairne Bloodhoof and the troll shadowhunter Vol'jin of the Darkspear clan. The ties between the three races is very close, as both share many similar cultural views. With the help of the tauren, both the orcs and the tribe of trolls have established a place for themselves in Kalimdor. Since then, certain ogre tribes, as well as the Forsaken and blood elves have chosen to affiliate themselves with the Horde.
The present Horde is mostly about surviving in a land that has come to hate them. The orcs are hated because, much like the Forsaken, they were formerly mindless, controlled beings. Though redeemed, they are not forgiven by the Alliance who believe them to be their old selves still. The trolls, tauren and their other allies are the ones who understood them, and so they are hated for that. An interesting fact is that every prominent Horde leader has been allied with certain members of the Alliance in times of war.
Organization
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Although its name would imply otherwise, the Horde may actually be viewed as a more centralized body than the Alliance, as Orgrimmar is the obvious center, Thrall is the undisputed leader, and he stands as Warchief over the entire Horde, holding dominion over the Darkspear Trolls and tauren tribes alike[9] (though he treats his fellow racial leaders as equals[источник?]).
Like the old Alliance of Lordaeron, Thrall accepts ambassadors and advisors from all the different tribes and members of the Horde and makes sure their voice is heard in the running of the fledgling empire. Although unavoidably possessing the characteristic militarism of the orcs, Thrall has also proven himself to be a compassionate, idealistic, and enlightened individual, and commands a great deal of respect within the Horde.
Though the Horde could quickly become a formidable war machine once again, in formal terms they are a peaceful nation deciding to try for peace and help the world rather than savage rampaging like the early history of the Horde. More informally however, a state of Cold War still exists. The Orcs' attempts to drive the Alliance out of Warsong Gulch and Alterac Valley are ongoing, as is the Forsaken's expansionistic advance in Arathi and Hillsbrad.
Equal in size, the Horde also has its complexities, much like the Alliance. The main five races of the blood elves, tauren, undead, trolls and orcs have countless friends among the races of Azeroth: the Revantusk forest trolls of the Hinterlands, the Stonemaul Ogres and various individuals like the Mok'Nathal beastmaster Rexxar.
In the Third War, before the liberation of the Forsaken from the Scourge and the defection of the blood elves, the Horde allied themselves with the Alliance to rid Azeroth of the Burning Legion. Since then old animosity has risen again, resulting in open conflict on several battlefields. However, the two factions still officially kept a truce until the Battle for the Undercity, when King Varian Wrynn, tired of constant backstabbing from various factions within the Horde, has officially declared war.
Despite their somewhat monstrous appearance, the majority of the Horde is not evil; much like the Alliance, it is comprised of diverse factions and individuals who possess a wide range of values and virtues.
Culturally, orcs and tauren believe in redemption more than most other races on Azeroth and are willing to give almost anyone a chance, regardless of reputation. The Revantusk seem to have even accepted, (if not at least tolerate) their ancient enemy the blood elves. Largely because of these beliefs, a number of mortal races and many diverse factions can be found in service in the Horde.
The two Hordes
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Добавил Ruzik
Добавил Ruzik
Добавил Filips94Although the Horde in the MMORPG is a single faction, it is actually divided in two or more distinct parts (partially including the Dark Horde in the Burning Steppes but not the Fel Horde in Outland). It is both a geographical division and an ideological one.
- Two small orc factions use the same rationale to pursue completely opposite goals. Both factions display utter loyalty to the Horde. The Horde is their family, their home, and they take great pride in serving it. These orcs believe the Horde comes first in everything. One faction has come to terms with the Horde’s association with the Alliance. By joining arms with the Alliance, the Horde was able to assist in preventing the destruction of the world. These orcs consider their success a sign that Thrall and the Horde are on the right path to strength and glory. The other faction feels that Thrall betrayed the Horde by allying with humans. They consider the Horde corrupted, tainted and weak. These orcs fight for their lost glory using any tools at their disposal, including arcane magic. They dream of one day becoming powerful enough to destroy the mock Horde that exists today and replace it with the old and glorious empire the Horde once was. Faithful of the Horde can be of any class, but those who support the current Horde never become warlocks, and those who denounce the current Horde never become shamans.[15] This situation causes a rift within the ranks of the proud orcs, and it grows increasingly difficult to tell friend from foe.[16]
The Horde of Kalimdor
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One group lives mostly in Kalimdor, and follow mostly Thrall's leadership. It includes most of the orcs, the tauren, the Darkspear trolls and some ogres. They are united by a shamanistic culture, honor, and their respect for Thrall, who they consider their hero and affirmed leader. This Horde is the result of the actions in Warcraft III: Reign of Chaos.
The orcs are undergoing a cultural revolution as they feel the unnatural, arcane bloodlust leave their bodies, giving them calmer and more focused states of mind. They, for the most part, follow Thrall as he forges ahead to reform the Horde both inside, with his shamanism, and outside, with the founding of Durotar. Still, not all orcs are pleased with these movements, namely the evil orcs who still reside on Azeroth. These orcs, who include a good number of the surviving warlocks, actively raid Alliance and Independent caravans and towns, and renounce all that Thrall proclaims the Horde is. Like the two faces of the Alliance, the different Horde factions meet rarely; but there are some orc warlocks on Kalimdor who would very much like to retake control of the Horde forces, and they are gaining strength in the wilderness to do so.[17]
While geographically separated, the Frostwolf Clan in the Alterac Mountains share their shamanistic culture; and the uncorrupted Mag'har in Outland would also fall in this group.
The eastern Horde
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The other group lives mostly in the Eastern Kingdoms. It includes the Forsaken, the blood elves, the Grimtotem tauren, and sometimes the evil orcs of the Dark Horde.[18]
While Thrall freed most of the orcs held in Lordaeron and brought them to Kalimdor, other orc clans remained in the Eastern Kingdoms, mostly in the southern part of the former kingdom of Azeroth. Orc warlocks and other clans that refuse Thrall’s leadership are strongest in Azeroth around the Burning Steppes and the Blasted Lands. Many of them prefer to stay near the Dark Portal through which they first entered Azeroth, and some warlocks still try to tap into the magic holding the portal in place.[17] Most of them are part of the Dark Horde, who follow Rend Blackhand as their warchief and are opposed to Thrall. The Forsaken of Lordaeron will, of course, happily aid the Horde in the area. They don’t care whether the orcs are evil or not; it’s actually easier for them if their allies are evil.[17]
The Forsaken are nominally allied with the Horde but serve only themselves.[19] They are much darker than their allies from Kalimdor, do not necessairly consider Thrall as their leader and certain members of their race do not care about honor, morality or even other races. Not all Forsaken are evil, but many are, and other races definitely view them as such. A non-evil Forsaken must work hard to prove his neutral (or perhaps, good) intentions. Few good Forsaken exist, but many evil ones do, and their leadership is definitely up to nefarious ends.[20][21][22]
Blood elves despise most other races, but they are coming to accept that the Forsaken are different, or at least share the same goals.[23] Most blood elves are not insane or evil - they just choose to fight fire with fire. They were suffering for lack of the Sunwell; they all needed -- and still need -- to feed on arcane energies, even though most of them aren't spellcasters. The most powerful blood elf spellcasters are insane, as the magic they wield is corrupting.[23][24] The western Horde recognizes the blood elves as dangerous, volatile and ultimately destructive.[25]
Even if many Forsaken and some blood elves are evil, this "second Horde" cannot currently be considered as a danger to the world, as Thrall's Horde has kept them mostly in check. The Forsaken's Royal Apothecary Society surely have questionable plans, but so far they keep fighting the Scourge and left the rest of the world alone for the most part (except for a few deals with the Grimtotem tribe, and spreading diseases and enslavement of druids in Ashenvale forest, among other things).[26][27]
It is so far unknown how much The Battle For The Undercity affected both the Society's manpower as well as its reputation among the Forsaken, or the Forsaken's standing among the other Horde races.
Relations between the groups
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The relations between the two groups are not cordial. The orcs, tauren and jungle trolls do not trust the undead. Many see the Forsaken as betrayers in their midst, standing as allies while secretly using their comrades to further their own goals.[28] They are wise to the possibility of betrayal, and they keep a wary eye on their pale allies.[29]
There is also racial animosity as blood elves reek of fel power, offending the spiritual senses of the tauren.[24] The Horde orcs, darkspear trolls and tauren distrust the blood elves, as their addiction to magic makes the high elves look like amateurs. The blood elves are dangerous, and the Horde races can smell the rotten magic on them. In particular, the orcs revile the blood elves because they see them as descending down the same path toward damnation that so corrupted the orcish people — the orcs can smell the demon taint on the blood elves and know how badly it will twist them. The blood elves disdain the Horde as barbarians who refuse to grasp power in front of them. They especially dislike the orcs, who should have been strong enough to control the power the demons gave them instead of falling under their command.[30]
Since the Horde is leery of the Forsaken, it keeps watchful eyes on them. For example Ambassador Galavosh was sent by Thrall to make sure the Forsaken are honest and dismiss their evil tendencies. Galavosh is suspicious of the Forsaken as well.[31][32]
While the Forsaken were let into the Horde for various reasons, including the Earthen Ring to help create a cure for undeath; Sage Truthseeker, believes however, that while Earthen Ring had pure intentions towards their plagued brethren, who is to know the motivations of those whispering in the ears of the Elder Council? He believes that the Forsaken whom the Horde allied with had a history wrought with deceit. He believes the pact was too hasty, and that perhaps Cairne would have been wise to heed the warnings from Orgrimmar.[33] The Forsaken have absolutely no intention of throwing aside their dark ways. They joined the Horde because they saw them as the strongest — and most tractable — faction. While they maintain the illusion of allegiance, the Forsaken’s goals are not the same as their allies'.371 RPG
Thrall and Cairne remain suspicious of the Forsaken.[34] Thrall freely admits he isn't pleased about allowing the Forsaken joining the Horde, and expects them to betray him, but he simply felt that he needed allies — even if those allies were not completely trustworthy.[35][36] He had only grudgingly, accepted the Forsaken into the Horde as he needed them as much as they needed the Horde.[34] A number of Horde members in Durotar are disturbed by the growing presence of the Forsaken in their lands.[37] Tauren rarely trust the Forsaken with more than a nod and a place to set their withered feet.[38] They are less thrilled at the presence of the Forsaken at Thunder Bluff, who they grudgingly tolerate due to their alliance. The tauren place a strong emphasis on the value of life, and the unlife of the Forsaken stands as an affront to their beliefs.[39] They consider the Forsaken abominations — much like all other undead.[36] Trolls are suspicious of the Forsaken, but so is everyone else,[40] they have little trust for the manipulative Forsaken, whom they believe will visit only misery and strife upon their allies.[41]
Interestingly, a few Forsaken seem to genuinely like the Horde — they see the Horde as a group of outcasts, which is something the Forsaken can respect. These few legitimate Horde supporters also tend to focus on the sides of the Horde they like — like warlocks and the Grimtotem tribe. Others are fairly open in their contempt of the Horde.[36] The Forsaken remain on good behavior when with Horde member races, but secretly distrust and mock their allies. They feel the Horde is made up of brutish and ignorant peoples, and are full of pride that they have manipulated the Horde into accepting their allegiance. They will not openly betray the Horde — not yet — but they are slowly eroding the sense of peace and unity the Horde was experiencing after the Third War.[42]
Surprisingly there are even Forsaken that do not trust many if not most of their kind, for example Roberick Dartfall, Kegan Darkmar, Trevor, and Leonid Barthalomew the Revered. Apparently these Forsaken do not like to be judged for the actions of many of their kind, and want to be judged for their individual actions.[43] Though at least some of these end up leaving the Forsaken altogether to join other forces like Argent's Dawn, such as Leonid, or those that aspire to leave such as Trevor.[44]
According to Thrall, in Rise of the Horde, the Forsaken are merely "befriended".[45]
In World of Warcraft
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In World of Warcraft, the distrust by other Horde races to Forsaken is mentioned within quest dialogue in the game.[33] In which case, because Forsaken's loyalty is being questioned they cannot do certain quests for the Horde.
One major element showing the difference between these two "sub-factions": Forsaken and blood elves begin with a friendly reputation with Undercity and Silvermoon City, but only neutral with Orgrimmar, Thunder Bluff, and Darkspear trolls. Orcs, trolls, and tauren begin the game as Friendly with their respective factions (Orgrimmar for the orcs, Darkspear tribe for the trolls, and Thunder Bluff for the tauren) and Neutral with Undercity and Silvermoon. A notable exception to this are Undead and Blood Elf Death Knights, They start Friendly with the Orcs due to game mechanics setting them from Unfriendly to Friendly regardless of race upon completion of the final starting quest.
While most Forsaken are not trusted, the Horde still works with members of the Forsaken, like Kirith, who was Trebor's lieutenant.[46]
Weaknesses
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The Horde may seem to be an unstoppable juggernaut, but like the best-laid walls, they have their weak points. In the past, these weak links kept the Alliance from losing the Second War.[47]
Savagery
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Perhaps its greatest weakness, as a whole the Horde is a group of primitive savages bound together by extreme circumstances. Subtlety is a four-letter word to these guys, and most prefer to talk with their fists. Even the Forsaken are bloodthirsty and prone to violent rages, as well as an inherent distrust in anyone else.[47] While the bloodlust of the sin'dorei is less overt and more contained by a veneer of elegance and refinement, in truth they can also revel in death and cruelty to the same degree as any of the Horde's other member nations.
A cunning Alliance general can incite rages in a warband and laugh as the Horde’s best laid plans fall apart while the savages fly mindlessly into combat.[47]
Orcs connect with their legacy as mighty warriors, as barbaric, demon-bred savages, and as shamanistic spiritualists. Despite the fact that they are no longer under demonic influence, orcs can still enter bloodthirsty frenzies.[48] When engaging in combat, bloodlust flows over orcs; they fly into blind and frightening rages, cleaving through foes with axes.[49] Although Thrall gradually learned to control it, the novel Lord of the Clans depicts him at times experiencing the bloodlust himself.
The Darkspear jungle trolls are steadfastly loyal to the orcs. Though they practice voodoo and many retain their savage natures, Thrall lets them live in his borders and generally do what they want.[40][50]
The Trolls are about as prone to rages as orcs.[47]
The Ogres are some of the most powerful creatures the Horde can muster, they are even less subtle than the orcs. Ogres care little for well-laid plans and strategies, charging into combat and swinging clubs with the smallest provocation.[49]
Forsaken culture is colored by white-hot rage toward the Lich King and an almost equally intense devotion to their queen.[51] Although the fury of the Forsaken is generally more intellectually inclined and controlled, and while this certainly is not true of all of them, at their heart they are capable of being exactly what they appear; a raging, voracious army of cannabalistic zombies, intent on the eradication of (at least human) life.
Small forces
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Despite their power, the Horde lacks the numbers it once enjoyed. They are the underdogs now, and it becomes easy to simply overwhelm their forces with greater numbers. Strength is good, but the many are stronger than the few.[47] The tauren used to roam Kalimdor in great numbers. The constant skirmishes with the centaur tribes have whittled away at their numbers. The war with the Burning Legion diminished their population even more. Their alliance with the orcs and their spiritual strength are what saved them from extinction. Their populations are too low; one of their main goals — now that they are not looking over their shoulders every instant for a centaur attack — is to build their population back up.[52]
Technology
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- Основная статья: Horde technology
Similar to their savage weakness, the Horde severely lacks in technological prowess since the goblins left their alliance. The Horde’s reliance on divine magic and beasts has proven a downfall due to their unpredictable and exhaustible nature. And technology still baffles the Horde. Enemy forces can overwhelm a Horde warband with a single siege engine; most warbands are simply ill equipped to handle a strong technological presence.[47] Members of the Horde rarely take up the tinker’s calling; the faction largely views the use of technology with disdain, stooping only to use goblin technology when they can afford to pay goblins to handle it. Members of the Horde are more likely to rely on shamanic or druidic magic. Relying on goblin innovation has served them well, and often goblins aided the orcs in times of need. Tauren are the least likely to use technology, seeing it as a disturbing disharmony with the natural order. Orcs prefer the rewarding feeling of axe and spear through flesh. For an orc, firearms have little tangible reward in battle other than hurting the enemy; most find the weapons impersonal and lacking in honor.[53] The majority of the Horde (those found on Kalimdor) either do not care to have the same kind of advanced technology as the Alliance, or chooses to destroy it due to its impact on the environment, among other factors.[47][54][55] The Horde does have Forsaken that continue to use some human technology, and a mix of dark necromantic technology. The extent of blood elf technology is unknown, although as high elves they disdained technology.
The Horde's technological shortfall will be adressed soon, as one of the goblin cartels returns to the Horde.
Strengths
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Physical strength
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If you put an orc, a tauren, a human and a dwarf in a room with no weapons, most everyone can make a good guess as to who would come out alive. The front lines of the Alliance’s armies are always in danger against the physically stronger Horde.[56] The Horde can boast of many strengths in its army; what it lacks in mobility it makes up for in sheer power.[55]
Leadership
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Unlike the Alliance, the Horde has clear leaders for every race represented in its ranks. The clearer hierarchy makes things a bit more organized for the Horde, although the Horde has the disadvantage of having at least one race that is only interested in looking out for its own, the Forsaken.[16] A wise general learns to balance the orcs' battle rage with cunning tactics.[49]
Примечания
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- ↑ На основе подсчётов из различных официальных источников, включая Lands of Mystery, Lands of Conflict, а также информации из различных источников о процентном соотношении эльфов крови и высших эльфов. 38 580 эльфов крови, находящиеся под влиянием Кель'таса были исключены при расчётах из общей популяции Орды (330 790), так как его фракция более не относиться к эльфам крови. См. страницу обсуждения англоязычной версии статьи.
- ↑ Horde Player's Guide, 165-176
- ↑ Warcraft III: Reign of Chaos - manual, 84
- ↑ Мудрость Эйтригга#Диалог
- ↑ Пролог
- ↑ Warcraft III: Reign of Chaos. Blizzard Entertainment. Конец Вечности:Пробуждение Ярости Бури.
- ↑ Theldurin the Lost
- ↑ Horde Player's Guide, 10
- ↑ World of Warcraft manual, 182
- ↑ Warcraft: The Roleplaying Game, 47
- ↑ The tauren and orcs are allies of the Horde, the half-orcs are affiliated with either Horde or Alliance, and goblins are Independent.
- ↑ Alliance & Horde Compendium, 18
- ↑ Only the blood elves and Darkspear jungle trolls are currently Horde Members. Naga are not part of the Horde.
- ↑ Manual of Monsters, 138
- ↑ Horde Player's Guide, 85-86
- ↑ 16,0 16,1 Horde Player's Guide, 177
- ↑ 17,0 17,1 17,2 World of Warcraft: The Roleplaying Game, 12, 166
- ↑ World of Warcraft: The Roleplaying Game, 166
- ↑ World of Warcraft: The Roleplaying Game, 51
- ↑ World of Warcraft: The Roleplaying Game, 53
- ↑ Lands of Conflict, 105, 107-8
- ↑ Horde Player's Guide, 76, 154, 181
- ↑ 23,0 23,1 Monster Guide, 64
- ↑ 24,0 24,1 Monster Guide, 65
- ↑ Alliance & Horde Compendium, 15
- ↑ Lands of Mystery, 44, 48
- ↑ Forsaken Diseases
- ↑ World of Warcraft: The Roleplaying Game, 370
- ↑ World of Warcraft: The Roleplaying Game, 371
- ↑ Alliance & Horde Compendium, 68-69
- ↑ World of Warcraft: The Roleplaying Game, 51
- ↑ Lands of Conflict, 108
- ↑ 33,0 33,1
[38D] Compendium of the Fallen - ↑ 34,0 34,1 Horde Player's Guide, 151
- ↑ Lands of Mystery, 42
- ↑ 36,0 36,1 36,2 Horde Player's Guide, 181
- ↑ Lands of Mystery, 34
- ↑ World of Warcraft: The Roleplaying Game, 47-48
- ↑ Lands of Mystery, 147
- ↑ 40,0 40,1 World of Warcraft: The Roleplaying Game, 50
- ↑ http://www.worldofwarcraft.com/info/races/trolls.html
- ↑ World of Warcraft: The Roleplaying Game, 167
- ↑ Lands of Conflict, 106
- ↑ Horde Player's Guide, 170
- ↑ Rise of the Horde, 123
- ↑ Kirith
- ↑ 47,0 47,1 47,2 47,3 47,4 47,5 47,6 Horde Player's Guide, 192
- ↑ Horde Player's Guide, 12
- ↑ 49,0 49,1 49,2 Horde Player's Guide, 191
- ↑ Alliance & Horde Compendium, 23
- ↑ World of Warcraft manual, 51
- ↑ Alliance & Horde Compendium, 64
- ↑ More Magic and Mayhem, 164
- ↑ Horde Player's Guide, 78-79, 120-121, 146
- ↑ 55,0 55,1 Horde Player's Guide, 190
- ↑ Alliance Player's Guide 182
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