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Рыцарь смерти - игровой класс в игре World of Warcraft и класс персонажей во вселенной Warcraft, в World of Warcraft он добавлен с выходом World of Warcraft: Wrath of the Lich King. Это - первый и на сегодняшний момент единственный героический класс, персонажи которого создаются сразу 55 уровня и достигают 58 уровня по окончании серии обязательных заданий. До выхода Mist of Pandaria игрок мог создать лишь одного Рыцаря смерти на аккаунте, сейчас же не ограничено.
- Основная статья: Рыцарь смерти расы
Рыцарь смерти - единственный класс, который доступен для всех рас в игре. В отличие от обычных классов, начинающих в своих стартовых зонах, рыцари смерти создаются в Акерусе
- Основная статья: Рыцарь смерти таланты
Как и у обычных классов, таланты рыцаря смерти делятся на 3 ветки - Кровь, Лёд и Нечестивость.
- Кровь - Основной упор на оружие ближнего боя и восстановление здоровья. Урон в основном физический. Заклинания использует редко.
- Лёд - Быстрые атаки как оружием, так и способностями. Комбинирует физический урон и урон от магии льда. Так же небольшое снижение входящего урона и контроль групы противников.
- Нечестивость - Усиленные болезни, большая часть урона наносится, как урон от тёмной магии. Сильно зависим от болезней, но так же имеется талант, не позволяющий их рассеять. Очень часто использует заклинания. Имеется зомби-прислужник с полезными способностями.
Death knight is a name shared by several organizations of powerful necromancers. These orders share a few things in common, including riding horses with horned skulls and many of the same abilities. Playable death knights, however, are specifically death knights of the Scourge.
Не убиваемая армия орды Править
- Основная статья: Рыцарь смерти (Warcraft II)
The original death knights were created for Orgrim Doomhammer by Gul'dan as powerful soldiers of the Horde. These death knights were created by placing the souls of the slain warlocks of the Shadow Council into the corpses of fallen Stormwind knights, the first of whom was Teron Gorefiend. Unlike modern death knights of the Scourge, these ghoulish fiends were not battle hardened warriors; they were insidious necromancers who possessed superior intellect and tremendous magical power. They often favored the use of terror tactics and reanimated the corpses of enemy soldiers who fell in battle to serve them as mindless undead minions.
Офицеры на службе у Короля Лича Править
Years after the destruction of Draenor, the immensely powerful Lich King created a new breed of death knights: malevolent, rune-wielding warriors of the Scourge. The first and greatest of these was the Lich King's chosen champion, Prince Arthas Menethil, once a mighty paladin of the Silver Hand, who sacrificed his soul to claim the runeblade Frostmourne in a desperate bid to save his people. The rest are primarily made up of other fallen paladins whose souls were twisted and bound to the will of the Frozen Throne .
Unlike Gul'dan's death knights, these dark champions possess unholy strength; however, they do not possess free will and their minds are inexorably entwined with and dominated by the Lich King's vast consciousness. Despite the potential loss of free will, some powerful mortals are intrigued by the promise of immortality and pledge their souls freely into the Lich King's service to achieve it. (Baron Rivendare is an example of this).
In the years since Arthas shattered the Frozen Throne and merged with the Lich King, the power and fury of the death knights has only grown. Now these unrelenting crusaders of the damned eagerly await the Lich King's command to unleash their fury on Azeroth once again. Unlike death knights of the Old Horde, the Scourge's death knights are not limited to their use of ranged spell casting abilities. In addition, these tireless death knights are considerably stronger, faster, and more agile than they were in life. However, both generations are equally destructive and terrifying to engage in the field of battle.
Рыцари Черного КлинкаПравить
A new group of death knights, the Death knights of Acherus, was later created by the Lich King to garrison the necropolis of Acherus: The Ebon Hold for the ultimate purpose of assaulting Light's Hope Chapel and destroying the Argent Dawn. In the Wrath of the Lich King expansion, these death knights are freed from the will of the Lich King and ally themselves with their former factions. Working closely under the guiding blade of Highlord Darion Mograine and the bolstered Argent Crusade, the newly-freed death knights have begun their march to Northrend.
The Knights of the Ebon Blade is a faction consisting of the renegade death knights that broke free of the Lich King's control after the battle of Light's Hope Chapel (in other words, player-created death knights). Led by Highlord Darion Mograine, the Knights of the Ebon Blade have allied themselves with the Alliance and the Horde with the help of Highlord Tirion Fordring of the Knights of the Silver Hand, and have pledged to do their part in defeating their former master, the Lich King. Their main base is Acherus: The Ebon Hold, taken from the Scourge after breaking free. It should be noted that the Knights of the Ebon Blade are not a separate player faction such as the Alliance and Horde. For the purposes of gameplay, player-created death knights still belong to either the Alliance or Horde depending on their race/faction.
Выдающиеся рыцари смерти Править
- Arthas Menethil (Former Lich King; slain by the forces of the Ashen Verdict)
- Alexandros Mograine (Former leader of the Four Horsemen; freed from undeath by his son)
- Baron Rivendare (Former leader of Stratholme; leader of the Four Horsemen)
- Lord Alexei Barov (Former owner of Caer Darrow, Brill, Southshore, and Tarren Mill)
- Trag Highmountain (Raised into undeath by the Orb of Ner'zhul)
Рыцари Черного Клинка Править
- Darion Mograine (Highlord of the Ebon Blade)
- Koltira Deathweaver (Horde representative)
- Thassarian (Alliance representative)
Крепость Темного Клыка Править
- Commander Springvale (Chief wardens)
Обзор героического класса Править
Death knights in Wrath of the Lich King are a new class mirroring their previous incarnations. While boasting powerful melee abilities, as well as plate armor, these warriors supplement their strength with dark magic. Calling upon a rune system of magic, the death knight may summon unholy, blood, and frost spells. The criterion for creating a death knight is the existence of a level 55+ character on the player's account on any realm.
Как начать играть рыцарем смерти Править
- Основная статья: Starting a death knight
The death knight is the first hero class in World of Warcraft. The death knight will start at level 55 in Acherus: The Ebon Hold over the Eastern Plaguelands, with multiple spells and abilities ready to use, and a set of uncommon gear. When you leave Ebon Hold, you will have a full set of rare gear ready for Outland. Through the death knight-specific quests in this necropolis and the surrounding areas, the character learns to master the power of the death knight and learns to use this new power for the will of the Lich King. Quests will take them outside the necropolis and into an area within the Scarlet Enclave.
Players can create one death knight per realm, so long as they have a level 55 character already and the Wrath of the Lich King on their account. There are no racial limitations for creating your death knight.
Система рун Править
The death knight uses a unique rune-based resource system to govern his/her spells and abilities. Three rune types exist: blood, frost, and unholy, each with an attached color and symbol. Using certain abilities exhausts one or more runes, starting a cooldown of 10 seconds. After the cooldown, the runes refresh. The death knight can use spells to turn a rune into a Death Rune, which can be used as a blood, frost, or unholy rune. In addition, whenever the death knight uses a rune ability against a foe, it builds up a certain amount of Runic Power. This Runic Power is only used by few abilities. All abilities that use Runic Power use a set amount, like Death Coil. Death knights cannot reallocate the number and type of runes - they are fixed to two runes of each type.
The original player frame for death knights shown at BlizzCon was changed as feedback showed it was not ideal for displaying rune power for players.
Runeforging is a profession available only to death knights, providing permanent weapon enchants. The enchants work just like the permanent weapon enchants provided by Enchanting, but are self-only and are designed specifically to benefit death knight class. These are independent of the rune resource system.
Роль игроков, играющих за рыцарей смертиПравить
In general, the death knight can be considered a hybrid melee class that combines damage dealing and tanking, somewhat akin to Warriors. They wear plate armor and are able to dual-wield or use two-handed blade weapons (and maces, as revealed later). Like druids, they tank without shields. Their tanking mechanics involve high armor and a high chance to parry. Death knights tanks depend on a combination of high damage abilities, in addition to high threat abilities, such as Death and Decay and Rune Strike, to generate and hold aggro.
Like every other class, the death knight has three different talent trees that enhance certain aspects of his or her specialties. However, the differences between the trees are not as clear-cut as those of other classes, both for PvP and PvE environments. Notably, death knights can tank or deal damage regardless in which talent tree they specialize, although a careful talent selection is still required to bolster their preferred role. In patch 4.0.1, the trees became more defined, with Blood becoming the Tank specialization tree, and the others being DPS.
Blood enhances the death knight's melee abilities and damage and vastly improves the ability to heal itself. As the name suggests, the special abilities it grants through talents are based on the Blood Runes. Blood also provides healing utility to party and raids and has some very useful buffs and debuffs that the death knight can cast on others, such as Unholy Frenzy and Blood Shield Mastery, as well as providing a raid-wide 10% attack power buff (Abomination's Might). Blood is considered the tree for soloing and should be given a thought when it comes time to level your Death Knight. Many 80-85 dks suggest to start as unholy and then switch to your blood spec depending on what suits you best.
Frost enhances melee abilities and focuses on increasing both AoE and single target damage. It provides some very powerful direct damage abilities like Frost Strike and Howling Blast. Frost also enhances or provides useful emergency damage mitigation abilities like Icebound Fortitude or Unbreakable Armor and is thus considered the tree for tanking. Parties and Raids also benefit from this talent tree by gaining a 20% melee attack speed haste (Improved Icy Talons).
Unholy enhances the death knight's diseases and damage over time spells, making them effective at AoE DPS. It also provides the death knight with a ghoul who is a permanent pet, a gargoyle guardian he or she can summon, and stronger diseases. Raid and party utility is granted by a 13% increased magic damage debuff Ebon Plaguebringer.
- Основная статья: Гравирование
Runeforging allows the death knight to permanently enchant their weapon with enchants that are typically more powerful than enchants available to other classes. Death Knights can wear Relics in their ranged slot, but Relics are not enchant-able.
A weapon can have an enchant from either runeforging or from Enchanting, but not both together (the runeforging enchants are always better). A player will have to be near a runeforge in order to forge a rune onto their weapon. Once a weapon has been engraved with a rune it is impossible for the rune to be removed, though it can be changed at a runeforge. Also even if it is not soulbound, once a weapon has been engraved with a rune it is impossible for that weapon to be traded.
- Основная статья: Death knight races
The death knight class can be played by all races, with the following stats: Death knight races
Изменения в Cataclysm Править
Танкование в "Крови"Править
|New abilities and talents preview by TGN|
|Часть 1||Часть 2|
| ★ WoW Death Knight - Level 85 DK Changes! - TGN(15:18)|
| ★ WoW Death Knight - Level 85 DK Changes! - Part 2, ft. Cromar - TGN(10:25)|
|DPS Rundown by TGN|
| ★ WoW Death Knight - Frost DK DPS! - Level 85, ft. Cromar - TGN(15:17)|
| ★ WoW Death Knight - Unholy DK DPS! - Level 85, ft. Cromar - TGN(08:04)|
|Вступительный ролик||Бета WotLK|
|World of Warcraft - Death Knight Intro(00:53)|
|World of Warcraft Death Knight Intro(01:06)|
Изменение в обновлениях Править
- ↑ Death Knight. Warcraft III. Проверено 20 июня 2009.
- ↑ Death Knight Lore. Blizzard. Проверено 20 июня 2009.
- ↑ http://www.worldofwarcraft.com/wrath/features/deathknight/gameplay.xml
- ↑ Cody Bye 9 мая 2008. World of Warcraft: An In-Depth Look at the death knight. Ten Ton Hammer.
- ↑ http://forums.worldofwarcraft.com/thread.html?topicId=8202574912&pageNo=1&sid=2000#10
- ↑ Gerald Villoria 9 мая 2008. Enter the Death Knight. GameSpy. Проверено 20 июня 2009.
Внешние ссылки Править