Patches/Header
Pre-release patches[]
These should not be confused with test realm patches, which use a similar naming system (for example, the test realm patch for 1.12 was called 0.12)
Patch notes
|
Release date (US)
|
Version
|
Interface .toc
|
Highlights & notes
|
Patch 0.12
|
11 October 2004
|
120
|
|
- Item durability added
- Some class changes
- Assorted other changes
|
Patch 0.11
|
29 September 2004
|
110
|
|
- New model & animation system
- New looting methods
- Some class changes
- Assorted other changes
|
Patch 0.10
|
18 September 2004
|
100
|
|
- 2 new dungeons introduced: Blackrock Spire and Stratholme
- Raid groups
- Deeprun Tram
- Level cap raised to 60
- Some class changes
- Assorted other changes
- Bug fixes
|
Patch 0.9.1
|
24 August 2004
|
91
|
|
|
Patch 0.9
|
17 August 2004
|
90
|
|
- Hunter class introduced
- Boats and Zeppelins partially implemented (more to come)
- Items had a major overhaul
- Sharing quests with party
- Level cap raised to 55
- Major class changes
- Assorted other changes
|
Patch 0.8
|
7 July 2004
|
80
|
|
- Auction Houses implemented
- Guard system implemented
- 2 new dungeons introduced: The Sunken Temple and Razorfen Downs
- Level cap raised to 50
- Minor class changes
- Assorted other changes
|
Patch 0.7
|
15 June 2004
|
70
|
|
- PVP system testing commenced
- 2 testing servers: PVE and PVP
- All items deleted and quest progress reset
- Postal system implemented
- Mounts introduced
- Level cap raised to 45
- Major class changes
- Assorted other changes
- 2 new dungeons introduced: Gnomeregan and Uldaman
|
Patch 0.6
|
13 April 2004
|
60
|
|
- Rest State, Inns & Hearthstones and Guilds implemented
- Changes to the Combat system
- 2 new Dungeons introduced: The Scarlet Monastery and Blackfathom Deeps
- New Skill system
- Class changes
|
See also[]
- Patches
- Patches/4.x
- Patches/3.x
- Patches/2.x
- Patches/1.x
- Physical game media
External links[]
[1] Patch Notes (US)
[2] Patch Notes (EU)