Гильд банк - банк для всей гильдии и будет доступен через новых НПС, носящих название банкиры гильдий (guild bankers). Банк позволит игрокам с определенными правами хранить деньги и вещи для использования остальной гильдией. Права на доступ к деньгам и возможность положить их в банк будут выдавать через специальное меню, доступное гильд лидеру. Гильд Банк разделен на несколько ячеек, так что гильд лидер может давать доступ в ограниченные его части или же распределять вещи по категориям.
Возможность купить 6 ячеек, каждая из которых содержит 98 слотов
Права на просмотр/добавление вещей/получения вещей для каждой из ячеек
Вы можете использовать деньги из Гильд Банка для починки вещей (будет доступна новая опция у вендоров)
Опыт: Для 20-60 уровня снижено необходимое количество опыта на каждый уровень. Так же количество опыта, получаемой за квесты на 30-60 уровнях, увеличено.
Expertise: Мы добавили новый стат в игру, а соответственно и рейтинг к нему. Он называется Expertise. Он переводится в рейтинг так же, как до этого переводился показатель владения оружием. Каждое очко дает снижения шанса доджа или пари ваших атак на 0.25%.
Эффекты, снижающие лечение, теперь будут влиять и на Drain эффекты (как пример: Mortal Strike будет снижать хп, получамое варлоком путем Drain Life).
Лечение: Почти все вещи и зачарования, ранее дававшие только бонус к лечению теперь также будут давать небольшой бонус (равный 1/3 бонуса к лечения) к магическому урону. Есть несколько вещей и зачарований, для которых это было сделать невозможно: вещи из Зуль’Гуруба со случайными статами на них, а так же зачарования из того же Зуль’Гуруба.
Эффекты при убийстве: Вещи и способности, дающие какой-либо бонус при убийстве противника больше не будут срабатывать со способностей, убивающих питомцев.
Владение оружием: Все вещи и способности, дающие данный показатель изменены. В основном они были исправлены на expertise или expertise рейтинг. Новый стат Expertise не работает для дальнобойного оружия, поэтому бонус ко владению на дальнобойном оружии заменен на бонусы для критического удара и hit. Некоторые таланты были изменены, дабы игроки не могли получить большое количество Expertise.
Летающие игроки могут видеть наземные и наоборот на любой высоте.
Игроки больше не получают увеличение радиуса АОЕ при прыжках.
Сообщения о произношении заклинаний теперь отправляются клиентом на сервер даже если вы уже кастуете новое заклинание. Теперь нет необходимости вставлять в макрос строку “/stopcasting” для компенсации вашего пинга.
Скидки у Продавцов: Все продавцы, относящиеся к определенным фракциям, теперь будут делать Вам скидки в зависимости от репутации с их фракцией, начиная с нейтральной.
Friendly: Скидка 5%
Honored: Скидка 10%
Revered: Скидка 15%
Exalted: Скидка 20%
Над NPC, дающими ежедневные квесты теперь будут синие знаки вопроса вместо желтых.
Питомцы в ближнем бою будут стараться атаковать цель со спины.
Дополнительные Warmasters теперь не будут докладывать о разрушение вражеской башни. Разрушение вражеской башни приведёт к гибели связанного с ней мастера.
Все Warmasters соединены друг с другом и с соответствующими Генералами и больше не тянутся (пуллятся) по одному.
Увеличено количество очков чести за захват башен.
Все Коммандеры и Лейтенанты покинули Alterac Vаlley и отправились на поиски других битв.
Игроки больше не будете попадать в начальные пещеры после смерти, если есть другое доступное кладбище.
Многие NPC на базах Stormpike и Frostwolf больше не элитные
Дополнительные очки чести на Alterac Valley во время боя теперь дается только за разрушение башен и убийство вражеских капитанов. Во время подведения итогов БГ бонусные очки чести так же будет даваться за сохраненные башни, живых Капитанов и победу в целом. Дополнительные очки чести будут примерно равны получаемым раньше.
Орда и Альянс теперь имеют ограниченное количество подкреплений доступных на бой. Число подкреплений уменьшается при смерти игрока, потере башни, смерти Captain Galvangar или Balinda Stonehearth. К тому же, все доступные подкрепления теряются при смерти General Drek'Thar или Vanndar Stormpike. Как только одна из сторон теряет все очки, другая становится победителем.
Для захвата башен и кладбищ теперь необходимо 4 минуты, а не 5.
Entangling Roots: Теперь невозможно иметь несколько корней от разных друидов на одной цели. Корни будут спадать правильно при обновлении их другим друидом.
Feral Attack Power: Вещи, дающие дополнительную attack power в форме Кошки, Медведя, и Совиного медведя были переделаны. В большинстве случаев, сила атаки на них была увеличина. Теперь она соответствует бонусам у других классов.
Force of Nature: Данное заклинание больше не выбивает автоматически из скрытности людей, попавших в ее радиус. Но если цель располагается близко, то Энты начнут ее атаковать.
Heart of the Wild: Талант больше не дает 4/8/12/16/20% бонуса к силе в форме кота. Теперь он дает бонус к attack power на 2/4/6/8/10% соответственно.
Hibernate: Теперь заклинание будет корректно сниматься после наложения его несколькими друидами на 1 цель.
Intensity (Restoration) регенерация маны увеличена до 10/20/30%.
Primal Fury: Заклинание будет корректно учится, даже если друид мертв.
Explosive Trap: Урон, наносимый этой ловушкой, теперь наносит дополнительные повреждения, равные 10% вашей дальнобойной силе атаки (Range Attack Power-далее в сокр. RAP).
Immolation Trap: Урон, наносимый этой ловушкой, теперь наносит дополнительные повреждения, равные 10% вашей RAP.
Misdirection: Теперь заклинание будет корректно сниматься после наложения его несколькими охотниками на 1 цель.
Detect Magic удалено. Теперь все игроки могут увидеть чары, наложенные на цель.
Evocation теперь восстанавливает 15% от максимального кол-ва маны каждые 2 секунды, теперь это заклинание не зависит от Духа.
Fire Ward и Frost Ward получают дополнительную силу от бонусов магического урона. Базовые значения поглощённого урона на ранках 5 и 6 уменьшены.
Hypothermia время действия увеличено до 45 секунд.
Ice Barrier получает дополнительную силу от бонусов магического урона. Базовые значения поглощённого урона на ранках 5 и 6 уменьшены.
Improved Fireball: Уменьшение коэффициента урона этим талантом было убрано.
Improved Frostbolt: Уменьшение коэффициента урона этим талантом было убрано.
Polymorph: Невозможно применить полиморф на игрока, находящегося на ездовом животном, чтобы игрок продолжал на нём двигатся. К тому же, теперь заклинание будет корректно сниматься после наложения его несколькими охотниками на 1 цель.
Portal Spells: Теперь нельзя создавать порталы на Battleground.
Judgement of Light: The combat log will now show the mana gained from rank 5 of this ability as Judgement of Light instead of Seal of Light.
Pursuit of Justice (Retribution) is now 3 ranks and increases movement speed by 5/10/15% and also reduces the chance you'll be hit by spells by 1/2/3%.
Sanctified Crusader (Retribution) renamed Sanctified Seals, which now increases your chance to critically hit with all spells and melee attacks by 1/2/3% and reduces the chance your Seals will be dispelled by 33/66/100%.
Vengeance (Retribution) duration increased from 15 to 30 seconds.
Vindication (Retribution) frequency and duration increased and now reduces all attributes by 5/10/15%, not just Strength and Agility.
Chastise (NEW) is now available to Dwarf and Draenei priests at level 20. Chastise causes Holy damage and incapacitates the target for 2 seconds.
Circle of Healing: The base amount of healing from this spell has been reduced along with increasing the bonus it receives from bonus healing effects. *Characters with more than 1338 healing will see their Circle of Healing heal for more than previous patches. Characters with less than 1338 healing will see their Circle of Healing heal for less.
Divine Spirit: It is no longer possible for a target to simultaneously have Divine Spirit rank 5 and Prayer of Spirit Rank 1 icons showing at the same time.
Elune's Grace (Night Elf) effect changed to reduce chance to be hit by melee and ranged attacks by 20% for 15 seconds. There is now only 1 rank of the spell.
Fear Ward is now available to all priests at level 20. Duration reduced to 3 minutes, cooldown increased to 3 minutes.
Inner Focus: This effect is now properly consumed by casting Mind Soothe.
Meditation (Discipline) increased to 10/20/30% mana regeneration.
Pain Suppression (Discipline Talent) is now usable on friendly targets, instantly reduces the target's threat by 5%, reduces damage taken by 40% and its cooldown has been reduced to 2 minutes.
Starshards (Night Elf) is no longer channeled, costs 0 mana, is now a Magic effect, lasts 15 seconds, causes damage every 3 seconds and has a 30 second cooldown.
All poisons will now enchant the weapon for 1 hour, increased from 30 minutes
Blind is now a physical (no longer a poison) attack. Reagent requirement removed. Now shares the same diminish category as Cyclone and is now diminished in PvE as well as PvP.
Fleet Footed (Assassination) now increases movement speed by 8/15%.
Kick: Interrupting a channeled spell with this ability will now always properly prevent casting spells from the same spell school for 5 sec.
Precision: This talent now also applies to ranged weapons.
Ruthlessness now only affects melee finishing moves. It no longer works with Deadly Throw.
Shadowstep (Subtlety) can now be used at any time, not only while stealthed. Threat caused by next Ambush, Garrote or Backstab is reduced by 50%. Cooldown increased to 40 seconds.
Mental Quickness (Enhancement) now also increases spell damage and healing equal to 10/20/30% of your attack power.
Two-Handed Axes and Two-Handed Maces are now trainable by all Shaman at the appropriate weapon masters. The Enhancement talent has been replaced by Shamanistic Focus.
Shamanistic Focus (New Enhancement Talent): After landing a melee critical strike, you enter a Focused state. The Focused state reduces the mana cost of your next Shock spell by 60%.
Shamanistic Rage (Enhancement) now also reduces all damage taken by 30% for the duration.
Spirit Weapons (Enhancement) threat reduction increased to 30% from 15%.
Rockbiter Weapon: For ranks 4, 5, 6, 7, and 8 the increased damage resulting from this enchantment has been reduced slightly to match the intended numbers given in the tooltip. Ranks 1, 2, 3, and 9 are unchanged.
Water Shield: This spell no longer costs any mana to cast and its duration has been shortened. At the end of its duration, it now grants mana for any remaining globes. In addition, the mana granted per globe has been substantially increased.
Hellfire: This spell will no longer cause enemy spells to increase casting time or reduce channel time. It will also no longer prevent flag captures in Battlegrounds.
Nether Protection (Destruction) now has a new, more distinct visual effect.
Ritual of Souls now takes significantly less time to cast and complete.
Devastate (Protection) now combines the effects of Sunder Armor into its effect. It is also now affected by all talents and items that affect Sunder Armor.
Weapon Mastery (Arms) now reduces duration of Disarm effects against you by 25/50% rather than giving you a 50% chance to avoid or full immunity to Disarm effects.
Daily cooking quests are now available from The Rokk in Shattrath City! In addition to gold, you can receive random cooking reagents and new recipes as a reward for completing these quests.
Reduced the casting time of Drums of Panic and added a global cooldown equal to the casting time.
Drums of Speed and Drums of Restoration are no longer world drop recipes, and can now be obtained from the Mag'har and Kurenai faction vendors with revered standing.
A new recipe is available from Grand Master leatherworking trainers to create glove reinforcements, providing a substantial armor bonus.
Reinforcements are a permanent enchantment and cannot be placed with other permanent enchantments.
New recipes are available from Grand Master leatherworking trainers to make 20 slot quivers and ammo pouches.
New recipes are available from the Honor Hold, Thrallmar, and Lower City quartermasters to create 24 slot quivers and ammo pouches.
All old world dungeons have had their loot revisited. Players will now find that all loot dropped inside instances will be of Superior quality.
Arena Relics: New relics have been added to support all talent trees for relic users. In addition, most of the arena-system relics have been renamed so there is a more consistent naming convention.
[Ashtongue Talisman of Zeal]: The damage over time affect from judgments has been adjusted so that it will work properly. It now has a shorter duration, and is not refreshed by melee attacks.
[Ashtongue Talisman of Zeal]: The damage over time effect from this trinket is no longer refreshed by autoattacks and does not charge mana.
[Band of Eternity] will now make the correct sound when moved in a player's inventory.
Dropped items that were rings/trinkets/one handed weapons that were previously unique are now unique-equipped. That means that you can have more than one of those items, but you can only have a single one of them equipped.
Felsteel Chests: The loot from these chests has been improved.
Gladiator's armor pieces of like nature from various seasons will now all meet the requirements for their shared set bonus. This means if you are using 2 pieces of Season 1 gear and 2 pieces of Season 2 gear of the same design you will now have your 4 piece set bonus.
[The Hand of Antu'sul]: The effect that triggers from this item will no longer cause a cooldown on Warrior's Thunderclap ability.
[Lightfathom Scepter] will now make the correct sound when moved in a player's inventory.
Lockboxes will now display the numerical lockpicking skill required to open them.
Low Level Cloth Items: All agility and strength on low-level cloth items has been replaced with other stats, usually bonus spell damage, but also sometimes other stats beneficial to mana users.
Players that complete the attunement quests for Tempest Keep and Coilfang Resevoir may now choose to display a new title, "'character name' Champion of the Naaru."
Elite mobs outside of pre-Burning Crusade dungeons have been changed to non-elite.
The level ranges of pre-Burning Crusade dungeons have been adjusted to a narrower range.
Meeting Stone level requirements, the Looking For Group system, and quests have been adjusted to match the new dungeon level ranges.
New random Daily Dungeon quests have been added for both the heroic and non-heroic five-person Outland dungeons, as well as for the 5-person Caverns of Time instances. Each day both a single heroic and a single non-heroic dungeon are randomly targeted by these quests. The Consortium quest givers can be located in Shattrath's Lower City.
Level 1-60 dungeon quests have had their experience and faction rewards increased.
Many elite creatures and quests in the level 1-60 experience have been changed to accommodate solo play.
Nutral, the flight master in Shattrath City, now has a quest for characters who are level 70 and do not yet have a riding skill of 225. The quest will direct a character to visit the appropriate riding instructor in Shadowmoon Valley so that the player will know where they can purchase the skill necessary to use a flying mount.
Upon completion of the Ghostlands quest, "A Little Dash of Seasoning", if a character still has the [Apothecary's Poison]; it will be removed from their inventory.
The Auction House UI has been much improved. The useless categories have been removed (Plate-Cloak for instance) and a number of additional sub categories have been added. In addition, many items have had their category changed so that they make more sense.
The Auction house time periods have been changed. Now items can be put up for sale for 12, 24, or 48 hours. The option to put up items for 8 hours has been removed.
The Battle Map has been renamed to the Zone Map and can be turned on for any zone rather than just PvP objective zones. There is now a drop down in the world map screen that allows you to choose when the zone map should display.
Items that have cooldowns will now display the base cooldown time in the item tooltip.
Game objects that you can interact with have a glow around them and display their name over the object to make them more obvious.
Items with Metagems in them will now display the gems required to activate the metagem and whether those requirements have been met on the item tooltip.
When you take damage and have a full screen UI up, the edges of the screen will flash red so you know you are under attack.
When you hide the interface by pressing Alt-Z, all NPC names are hidden as well.
Inspect distance has been increased to 30 yards.
When you inspect another player, you can now see their talent choices as well as their equipment.
The Mind Control and Possession action bar has been revamped.
You can now send up to 12 items in a single mail message.
When you have an outgoing mail open, you can right-click on items to attach them to that outgoing mail.
When you have a trade window open, you can right-click an item to move it to the trade window.
When you have unopened mail, you can mouse over the recent mail icon and get the name of the people who most recently sent you the mail.
When you speak with an NPC with a single function (Banker, Flight Master, Etc) and who has no other gossip options or quests you will go straight to their functional pane rather than to the gossip pane. Most importantly this means that clicking on a flight master will bring up the flight path map directly rather than the gossip pane with the option to bring up the flight path map.
Quests that are much below your level will now have the tag (Low Level) in the gossip pane attached to the quest. This will make it easier to tell which quest to accept when a quest giver has both low and high level quests.
You can now set the loot threshold (/threshold) with a word as well as the loot threshold number for an instance-
/threshold Epic- also sets the party loot threshold to Epic items or better quality
/threshold Rare-sets the party loot threshold to Rare items or better quality
Corpses that belong to someone in your party, but that you cannot loot will say in the corpse mouseover who has loot rights on that corpse. This will help skinners who want to know who to talk to in order to skin their corpse, as well as master looters when special loot drops on a normal monster. *Everyone will then see that there is a monster that the master looter has loot rights on.
The raid panes that have been pulled out into the gamefield should save their option settings between sessions now.
When raid bosses send an important message to the center of your screen it will be larger and have an effect that makes it more noticeable.
The raid warning command now appears in a larger font in the center screen and grows and shrinks slightly when it appears to make it more noticeable.
NPCs with a single function will now display an icon that indicates their function on mouseover.
When an Addon attempts to perform an action that is prohibited in combat, you will get a chat message "Interface action failed because of an AddOn". This only occurs once per login.
Many interface elements now display players in their class color so you can easily recognize what class a player is. Interface elements affected by this are LFG, Channel UI, Guild and Who.
The value of the TargetNearestDistance setting is validated at load time.
If a non-standard refresh rate is selected in the video options, it will now be saved.
Many On Use items now display the cooldown in the item tooltip.
The tooltip for Block on the character sheet now displays the amount of damage reduced by a successful block.
New macro commands: /targetlastenemy, /targetlastfriend
New macro command to target by entire name: /targetexact
For more details on UI macro and scripting changes, see the UI & Macro forum.